Welcome to Waifu Academy Walkthrough & Guide! Here, we will provide you with all the choices and secrets to reach the highest levels to unlock all the scenes in the game. Whether you're a casual player or a dedicated fan, this guide is designed to enhance your gaming experience and ensure you never miss out on any opportunities!
Are you ready to dive into the world of Waifu Academy? This game is filled with choices that can lead to both thrilling scenes and unexpected game overs. By following our comprehensive guide, you'll learn the best strategies to navigate through the game while maximizing your karma points, which are essential for unlocking various scenes. Let's embark on this journey together!
Contents
Guide
In this section, we will provide you with a walkthrough highlighting the best choices to evade game over and increase your karma points. It's crucial to understand that while some choices might lead to a game over, they can also unlock exclusive scenes. Therefore, you can follow this guide in two ways:
- Fast way: Simply follow our walkthrough and avoid negative karma choices to enjoy most of the scenes available in the game.
- All the scenes: If you wish to watch all the scenes or explore different paths, make sure to save before every choice that comes with a negative karma or game over warning.
Waifu Academy Walkthrough (1/3)
- Boring (+10 karma), as the choices "Okay" or "Nice view" yield -5 & -10 karma.
- Go home > First Floor > Sheila.
- At school: Don't peek, as peeking results in -5 karma.
- Infirmary > Any option > Scene (Rachel).
- Go home > 2 Pills (1 or 4 pills = game over) > any option > Sheila.
- School > Classroom > Infirmary > Scene (Rachel).
- Go Home > Head Outside > Finger.
- School > Classroom > Go home > Bathroom > Just… (other choice = game over).
- School > Classroom > Don't make her yours (+5 karma), other choice = -20 karma.
- Go home > look or don’t (doesn’t matter).
- School > Classroom:
- Focus (better, also +10 karma) > Hide & Wake her or Close the door & leave (other choices = game over).
- Look at Kaori (-5 karma) > Focus (+5 karma) or Use her (scene but -10 karma).
- Home > Watch TV or peep > sleep > Minami > Watch TV or peep > Sheila > Enjoy but slow (faster = game over).
Waifu Academy Walkthrough (2/3)
- Train station > Don't peek (+10 karma) or peek (-5 karma).
- Go home > Classroom > Lunch > Home > Peephole > Homework > Ignore her (+15 karma) or Agree (-10 karma).
- School > Asuka (Door = game over) > Kiss her (Use perfume = game over) > Shut her (charm her = game over).
- Go Home or Store > Bathroom > Watch TV (if you want) > Homework > Sleep.
- School > Classroom > Art club > Stay Quiet (take a peek = -5 karma) > Infirmary.
- Go home > Living room > Warn her (+5 karma) or Don’t warn (-5 karma) > Watch TV (if you want) > Dinner > bathroom.
- School > Classroom > Cleaning > Park or Store > Bathroom > Insert… (Fix the tile or Leave = game over) > Watch TV (if you want) > Homework > Varanda.
- Jab > Uppercut > Limit break > Infirmary > Classroom > Warn her (+10 karma) or Let it break (-10 karma) > Camera or lockers > Other Lockers > Honeybee x2.
- Home > Bedroom > Let them (-10 karma), but the other choice is game over > Stop them (after let them) (+15 karma) or Keep quiet (-15 karma) Minami.
- Backyard or Living room (different scenes) > Bathroom or bedroom (different scenes) > Watch TV (if you want) > Dinner > Sleep.
- Girl's Restroom > Leave or Stay (-10 karma) > Pool > Girl's restroom.
- Park or subway: Park is better for your karma, but if you want, there are some scenes through the subway:
- Subway: Move closer (-10 karma) > Don't touch > Butt (-10 karma) > Don't choose "Call quits" or "Stop" to reach the final scene (Breast) > Honey bee > Zaibatsu Corp > You are back in the main path.
Waifu Academy Walkthrough (3/3)
- Sit (better) or Leave > Living room (better) or Bathroom > Bedroom > Watch TV (if you want) > Dinner > Bathroom > Wait > Visit Sheila.
- School > Classroom > One time > Five times > Girl's restroom > Grocery Store > Home.
- Home > Bedroom > Finish > jab (Special or block are game over) > Uppercut (Dale punch or Jab are game over) > Limit break > Brooke.
- School > Accept (Scold = -10 karma) > Class > Lunch scenes > Restroom > Infirmary > Grocery Store > Downtown > Don't > Zaibatsu > Bedroom > Finish > Watch TV (if you want) > Dinner > Living room or Bath > Varanda > Wait more > Sleep.
- Check on her > Rush in (+10 karma) or Think > Restroom > Piss (+1 karma) > Clues > Plan (other choice is game over) > Sheila's room > Watch TV (if you want) > Bathroom > Go inside.
- Locker Room > Infirmary > Subway > Downtown > Illusion (Speech = game over) > Challenge and also Rip and tear = +10 karma (but other choices = -10 karma) > Science = +5 karma (other choices = -5 karma) > More science = +5 karma (other choices = -5 karma).
- Living room > Here (bedroom = game over) > Nope or also Inori = +10 karma (someone else = -10 karma) > Any choice > Massage > Sleep > Downstairs.
- Tennis Court > Seriously & also peek (+10 karma) but poorly & Fancy are not bad options > Sleep.
- School > Win Tug of war > Leave School > Dojo > any choice (grab is better) > Go home.
- Bathroom > Tutor Sheila > guidance (if you force is game over).
- School > Class > Lunch > Infirmary > PE > Boy's restroom > Motoko, Kaori or Evade (doesn't matter) > Grocery store > Park > Back door or balcony > Run back > Officers > Face Mr. Kumoto (but Closet or under the bed = game over) > Claim cat (escape = game over).
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- Jikage Rising
- Come Inside
- The Visit
- Haley's Story
- Ideology in Friction
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